As a reminder, what I’m looking for while reviewing is in a previous blog post, which you can find here: https://annatheannoying.wordpress.com/2021/12/30/gone-fishing-reviewing/
Rating
I had high hopes for this, but the limited amount of fishing you can actually do means it’s not a very good fishing game. Maybe I’m just salty that my reflexes are too slow for this game.
Actual game overview
Black Clover M: Rise of the Wizard King is a mobile RPG gacha game (developed by Garena?) based on the anime Black Clover, available on the Apple App Store, Google Play, can also be played on the Android emulator BlueStacks. At the time of writing, it is free-to-play, but as with all gacha games, there are lots of in-app purchases. You can play as the various mages from the anime. The gacha aspect comes in with the mages you can play as. You start with Asta and Yuno, and other than Charlotte Roselei (in the global version, at least), all the other mages you get are randomised. Different mages have different rarities, and there are time limited events where the chance to summon particular mages is boosted.
The RPG aspect plays like a very basic JRPG, following the story of the anime (pretty faithfully, imo). Combat is turn-based and very basic, where you can choose one of four spells to use (two of which need to build up charges, and one of which has a cooldown). It has a rock-paper-scissors mechanic to determine which mages are strong or weak against others with Power (red) being strong against Sense (green), which is strong against Technique (blue), which is strong against Power. The weaknesses go in the reverse direction, with Technique being weak against Sense, etc.
I ended up running it in auto-mode 95% of the time, as the game is very-repetitive. I am determined not to spend any money on this game, despite the fact that Detective Charmy has been my phone wallpaper for the past 5 years. I’ve read the horror stories of people who end up spending thousands of dollars on gacha games and I don’t want to be one of them.
Fishing mechanics – 2.5/5
Casting
To cast, head to a fishing pool. You can either walk there manually, or select “Fishing” from your adventure journal, and it’ll walk your character to the pool in the area you are currently in. From there, you can press the “Fish” button to go into the fishing screen. Pressing the cast button, in the bottom-right of the screen, will cast your line.
Hooking + Reeling
After you’ve cast your line, an ellipsis will appear in a bubble above your character and the cast button in the bottom-right will be replaced with a reel button. After a short wait, you’ll hear a sound and two exclamation marks will appear in a red bubble above your character. Press the reel button to reel in your catch. There isn’t really a separate reeling stage.
If you press it too early, you fail and lose a hook.
If you press it too late, you also fail and lose a hook.
The difficulty level of the pool determines how fast you need to react in order to catch the fish.
The fastest I’ve been able to do is 433ms, so I don’t know how I’ll catch anything in the level 4 or 5 pools. I haven’t come across any yet, so I haven’t tested it out. But I’m really wary that I might not be able to fish in the later stages of the game.
Consumables
Each time you fish, you use up a fish hook. There’s also a x6 mode so you can use 6 hooks at a time to save time fishing, but who would want to do that?! If you miss your fish in x6 mode, you only lose one hook, and if you have less than 6 hooks, it’ll use all of your remaining ones.
Fishing hooks regenerate over time, or you can walk around the map searching for hooks. It is a really frustrating experience, as you’re supposed to walk around looking for shiny spots, except you don’t know it’s a shiny spot until you’re basically on top of it.
I haven’t actually tried this feature of WordPress before, so I hope it works – you can drag the slider along to compare the before (when I was next to the shiny spot) and the after (when I was close enough to collect it). There’s barely a step between the two images – that’s how close you need to be before you can see the sparkles!
I ended up walking around randomly trying to find the right spots to explore. And even then, you’re not guaranteed to get a fishing hook, as there are other items you can find.
Travel
Each world is pretty small, so it doesn’t take very long to walk to fishing nodes. And as I mentioned earlier, you can select “Fishing” from the right side of your Adventure Journal, which will make your character automatically walk to the fishing spot in the current world you’re in.
You might read this section and think, “This sounds just like fishing in World of Warcraft. Didn’t you say that was what your ideal fishing game was? Why did it only get 2.5 out of 5?” My answer to that is: the reaction time needed is a lot faster, so it feels more stressful, you’re limited in how many times you can fish per day.
Time-to-Fish – 2/5
It took me 2 hours and 18 minutes to unlock fishing from the opening cutscene (which doubled as a tutorial) to my first cast. I could have done it faster if I had skipped all of the cutscenes, but I started watching the anime from episode 27, so I thought it’d be a fun way to watch all of the parts I missed.
I ended up looking at another guide later, which said you can fish once you’ve unlocked the Adventure Journal, but I found that I could fish before then, after finishing the Saussy Village quests. Basically as soon as I had freedom of movement on the overworld that wasn’t limited by story quests.
Multitaskability – 0/5
Given how fast you need to react, there is pretty much no chance to multi-task while fishing. I mean, you could have something on in the background, but you wouldn’t be paying that much attention to it.
Time management – 0.5/5
Time management isn’t a good description for this category, as it’s not really time you’re managing, but rather fishing hooks. While you could neglect every other part of the game and be perfectly fine, the limited number of fishing hooks means that you can’t just sit back and fish for an hour if you wanted to. You can’t even really stockpile fishing hooks to have a massive fish session, because you are limited to 10 explore actions per region per day. I haven’t unlocked all the regions yet, but running around all of them to find hooks would get really boring really quickly.
Excitement – 1/5
It’s not very exciting. The lack of a “reeling” stage means that there’s nothing really challenging other than the initial tap. All the animations are pretty sure, and the rewards aren’t super exciting – usually just yul (gold) and a fish – all of which are common.
Usefulness – 5/5
You can fish up cooking ingredients, stamina, puzzle pieces (to make skill pages) and tickets for things. All of which are useful for playing the game. In particular, the fish you can get in the first zone can be used for EXP+ food buffs, which is really nice.
Ambience – 5/5
I really like the cute art style and the music in this game. Given how little time you can actually spend fishing, I doubt you’ll get bored of seeing the backgrounds. And if you are that kind of person, there’s always x6 mode!
Summary
As much as I love the anime Black Clover, the fishing in this game is severely limited by the fish hook limitations. 6 fishing attempts per day is not enough! And to make matters worse, the explore mode is currently bugged and I get a server error every time I try to explore (version: global.1.02.109.181968), so I’m just stuck with the 6 attempts per day.
I get that the limited fishing is on purpose, otherwise players would feel compelled to fish a lot in the game, and it would feel more tedious. But as this is a fishing review, not an overall game review, that’s what I’m focusing on.